4/9/2023 0 Comments Ephinea dsync between playersIn context for Ultima, there are two issues related to this: Why would somebody get online to hunt a Frozen Shooter now, when they can wait for Happy Hours or a Rare Enemy boost and get it in a fraction of the time? See, when events or boost periods (such as Happy Hours) are powerful, they are detrimental to a game's long life and population, because what they do is make the regular game not feel like it is worth playing. Naturally, this had some negative reactions at first, but as you can probably see, it has paid off. To fix this, we didn't do unique things between events, or added new items or anything like that, we did what you may think is unthinkable: We nerfed events hard so they stopped being powerful, and there is no exclusive or major advantage to playing them, it's just a fun time with some extra boosts. Many players will leave a server for another that may not quite be their cup of tea because "it has people". Low population begets low population, it's a bit of a catch-22 unfortunately, and getting out of that rut is hard. New items and hunts can pad the game out and increase the longevity of the game to a degree, but it won't fix all the problems with the game at all, plus your proposal also causes some other issues which may even hurt the population or turn people away in the long run.ĭuring Ephinea's early days, we also had issues with low player count outside of events in fact, we used to also hit single digit numbers on some days too, and playing outside of events was just something you didn't do. I totally understand where you're coming from with this, but Ultima's current low population count comes from a few factors. While time gated stuff is working for modern games as a business model, I think someone coming back to PSO is mostly trying to avoid that sort of stuff.įor what it's worth gear treadmills are totally fine but it has to be relatively frequent to keep people coming back, like something new to farm every 3 months or so. Therefore if Ultima was to also follow this philosophy, I personally think it would do a lot better. Missing an event is no big deal either, they give nice little boosts but don't have anything to really worry about. Being vanilla is not necessarily a perk, I'd just say it's the overall design of having a game that respects the time you put into it, and also allowing you to play at any time without feeling like you're wasting your time.Įphinea is a server where you're making progress entirely on your own schedule, you could play 10 hours a day or 10 hours a month, and you'd never feel like you're "falling behind" in any way either - your progression is on your own schedule.
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